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AudioLay presents

Make your music sound more expensive.

Trailer Music Excellence course cover

ONLINE COURSE

Trailer Music Excellence

Upgrade your trailer music abilities tenfold

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The Mindset of a Successful Composer course cover

ONLINE COURSE

The Mindset of a Successful Composer

An online course by Phil Lober.

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Cover of A Compact Guide to Mixing Trailer Music

EBOOK

A Compact Guide to Mixing Trailer Music

Make your music sound more expensive.

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AudioLay Trailer Essentials

SOUND PACK

Trailer Essentials

An easy-to-use patch of nice trailer hits, whooshes, risers and more to enhance your cinematic sound.

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TRAILERS · VIDEO · GAMES

Music for every screen.

SYNCA is a trailer, video and game music engine in one app. Build a trailer in a click, play video from MIDI, and turn the same cue into adaptive music for your game.

SYNCA's Build view: a trailer in acts, with hits laid out and the video library open

A trailer in one click.

Pick Trailer, TV spot, Teaser or Sting. SYNCA sets the acts, tempo and tension, then places sounds from your own library by rules: drones under each act, hits on the phrase, booms and braams on every act change, build-ups into the next act.

Every build picks different sounds, and ⌘Z undoes it.

  • 2:30Trailer
  • 60 sTV spot
  • 30 sTeaser
  • 15 sSting
A trailer skeleton built in SYNCA, with acts and a tension curve SYNCA's Trailer Skeleton window

Each clip fires on a MIDI note. The black is the rest between notes.

Play video like an instrument.

Load your clips into SYNCA's video library and play them from MIDI. The picture cuts on every note, in time with the music.

Made for the feed, and far beyond it.

Turn a performance into a Reel, a Short or a TikTok: shoot the takes, then play the edit. The same tools cut a trailer pitch to picture, build a music video, or play visuals live from your keyboard.

SYNCA's video panel and video library

Score the game, too.

Game mode turns a cue into adaptive music. Each section loops until the game moves on, and every layer lives on an Intensity scale.

INTENSITY50

Drag the intensity. Each layer plays while the value sits inside its range, the way it will in your game.

SYNCA's Game mode with the simulator, sections and layers
  • Sections that waitEach act loops until the game moves on, then enters on the next bar with a fade, a tail and an optional transition sound.
  • You are the gameThe simulator plays sections from keys 1 to 9 and rides Intensity with the arrow keys, so you hear it before you ship it.
  • Stingers on a keyFire stingers from your keyboard while the music keeps time underneath.
  • Unity and Godot, readyExport seamless 24-bit WAV loops at 48 kHz, a music.json file and a player script for Unity or Godot 4.
SYNCA's Export for Game Engines window

Finished means delivered.

A checklist covers the details a delivery lives or dies on: credits, hits with nothing leading into them, low end that piles up, loudness. Then one click renders the full mix, stems, alt mixes and a metadata sheet with hit points, BPM, key and credits, named, into one folder.

SYNCA's Mix viewSYNCA's Deliver view with the checklist and files
  • Stems
  • No Drums
  • Music Only
  • Underscore
  • Cutdowns
  • Publisher presets
Cinematic mode: a 3D view of the timeline from just behind the playhead

Watch your cue fly by.

Cinematic mode puts a camera just behind the playhead, with a new angle every eight bars.

Simple. Quick. Clean.

SYNCA for Mac. Be first to try it.

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